Category Archives: 360

360° Audiovisual Performance at Art Tech Play March 2026

On March 18th 2026 I performed an audiovisual work which, although unnamed and effectively still work in progress, is the product of research and development over the previous 6 months or so. The performance took place within the 10-metre diameter, 4-metre high, circular LED screen at Norwich University of the Arts’ Immersive Visualisation and Simulation Lab, as part of the Collusion-led Art Tech Play programme.

Inspired by the classic quote from the Bhagavad Gita, Chapter 11, Verse 32, variously translated.

“I am Time, the mighty cause of world destruction, Who has come forth to annihilate the worlds.”

Translated by Winthrop Sergeant (1984)

The work explores themes of destruction, natural resilience, and human responsibility (or lack of it) and uses TouchDesigner to create visual outcomes that respond in real time to performed electronic music, using both instrument MIDI data and audio data as inputs. Although I have been experimenting with audiovisual performance for some time, this work is somewhat new territory for me as the content is largely videographic.

It is easier than ever to collect libraries of videos, many offered free by individual videographers. Some are highly composed, others more naturalistic. Increased ownership of high quality video cameras and the proliferation of drones are both leading to greater numbers of ‘citizen videographers’ producing compelling video content, for example https://www.pexels.com/.

The principal mechanic of the work is a noise grid used to mix different elements of video that change according to a weighting of the following factors:

  • Random/Noise
  • Musical time (i.e. changing every 2 bars)
  • Response to specific instrument data (e.g. a kick drum)

The graphic below demonstrates the relationship between the noise grid and resulting video collage.

Content is organised into ‘scenes’ which map directly to scene buttons on the Roland MC-707 hardware used to drive the sound. Each scene has a number of parameters including:

  • A folder of video files to feed into the grid
  • A possible overlay layer to show on top of the grid
  • Parameters that relate to the randomisation of video grid divisions (i.e. a minimum and maximum number of columns and rows)

This graphic below demonstartes the relationship between the hardware scene buttons and the scene data stored in TouchDesigner.

For some scenes, a monochrome overlay is shown on top of the video grid.

Incidental performative effects are mapped to audio parameters. For example, modulating the release of the snare envelope (how long or short the drum sounds) results in the video grid cells rotating to the left or right.

A classic perfomance effect within many electronic music genres is ‘beat repeat’ where a small sample of audio is repeated in time with the music. By using MIDI information to trigger audio beat repeats, a visual equivalent can also be triggered. In the case of a 16th note (semiquaver) beat repeat, a visual equivalent builds from left to right every semiquaver. Other repeat intervals are represented similarly, e.g., quaver, triplet etc.

A master audio sweep filter, another common electronic music performance effect, is aligned with post visual filters i.e. final stages of the visual composition process. A black and white edge detection image is used for audio lowpass, high-brightness ‘blow out’ used for audio highpass.

The work was adapted for the 360 screen relatively quickly, so it was very much a test. However, I did have chance to perform the piece twice, each time for around 15-20 minutes which gave me a good opportunity to test out the performance mappings.

Although I don’t have a decent video capture of the event, fellow artist @oculardelusion kindly posted a couple of videos on Instagram – https://www.instagram.com/p/DWFMEk8AqM9/

Feedback from the night was generally positive although I didn’t get chance to talk to that many people in depth as I was busy performing and also co-organising the night! One interesting comment I received was that it was notable and possibly unusual for an av performer to be looking at the large screen rather than the computer screen during a performance. In fact the computer screen had nothing on it! But more importantly, this felt like the right thing to do in a large scale improvised perormance situation.

The research leads me to consider a number of themes for potential future exploration.

Theme #1: Mapping and Translation Strategies

How do different MIDI-to-visual mapping approaches affect both performer agency and audience perception?  E.g., exploration of one-to-one mappings versus many-to-many relationships, examining when literal translation (note-to-shape) versus abstracted relationships work better, potentially developing a framework for “meaningful” versus “arbitrary” mappings based on practical investigation.

Theme #2: Collage Semantics & Meaning Making

What happens when found footage collage meets electronica’s functional dance context? E.g., whether narrative fragments emerge from triggering choices, investigate how juxtaposition of source materials creates meaning (or deliberately avoids it), as well as examining the politics of source material selection – whose images, from what contexts, and how does recontextualization operate?

Theme #3: Dramaturgical Structure

Electronica has inherited DJ culture’s arc of tension/release across a set. How do visuals participate in this dramaturgical structure? E.g., a taxonomy of visual intensities that parallel musical energy (breakdowns, drops, rollers) might be developed, and/or investigate whether visuals can work against the music’s energy to create productive friction.

Virtualisation of Place

I’m currently investigating the ‘virtualisation of place’ – using 360° photography as a basis to create immersive, atmospheric panoramic scenes which might ultimately contain narrative and interactive elements. My first, rather tentative step, is the creation of a fairy glade. As good a starting point as any when it comes to mixing reality with fantasy!

Hi-res 360° image:

Stolen Art

Originally published on Facebook last year:

Missing the Missing Art

Sadly, a small number of sculptures have been stolen from the Harlow public art collection over the years, thankfully none recently. For most people it’s not a case of missing something that has been taken away but rather never knowing works that should still be available for all to enjoy. The stolen sculptures are listed on the Sculpture Trail pages of www.visitharlow.com which is a good way to promote awareness of them. They are:

Boy Eating Apple, anon, 1930s, bronze cast
Lion, Antoine-Louis Barye, circa 1833, bronze cast
Self Encounter and Sower, anonymous, 1960, bronze

One can only imagine where they have ended up, perhaps in some criminal hideout along with other stolen art works? In any case, they are truly missed.

360° image:

Gibberd Virtual Residency 360° Videos

The following three 360° videos represent the final creative outcome of my virtual residency at the Gibberd Gallery, Harlow, which ran from September to December 2016. I was asked to ‘reframe’ the town’s post-war art collections in the context of the new town legacy. I was particularly interested in attitudes towards the town’s sculptures, being highly visible symbols of Harlow’s unique heritage.

Study #1

Locations of the nine most popular Harlow sculptures, as captured by Amanda Westbury in 2012, are juxtaposed with monumental renderings of key economic statistics published by the Office for National Statistics. Original footage was shot over a two hour period from the top of Terminus House, the joint tallest building in Harlow.

Study #2

Ryan Karolak talks about growing up in Harlow, the new town design legacy and recalls the sculpture Solo Flight when it was located at the Harvey Centre.

Study #3

Imagining the sculpture ‘Screen’ by Gerda Rubinstein as a tower which can be climbed up, one floor at a time. Commentary by Jenny Lushington.

360° Video of Dawn at Mersea Stone

I’ve been experimenting with 360° image and video for the last month or so using Unity to compose 3D environments for export as stills and the Ricoh Theta camera to create timelapse. Here’s a 90 minute sequence of stills taken at daybreak from the Eastern most point of Mersea Island, Essex, condensed into just under 1 minute of 360° video. I can’t vouch for the other videos YouTube will cue up once 360° Dawn has finished!