Originally an electroacoustic musician and composer, Jamie Gledhill has worked in the fields of interaction design and creative development for many years.

As an artist, he seeks to create work that is public, participatory and playful.

Public, in that work is open in format, placement and location.

Participatory, in that work is interactive with minimal barriers to engagement.

Playful, in that through the mechanics of voluntary co-interaction, emergent forms of individual and social playfulness might be provoked. Through playfulness social norms are more easily broken, albeit temporarily, in a safe way. Participants may enter a ‘magic circle’ (Huizinga, 1955) of their own making. These are phenomena that truly fascinate Jamie Gledhill.

He holds a PGCHE and an MA in Moving Image and Sound both from Norwich University of the Arts and a BA(Hons.) in Performing Arts (Enterprise Management) from the Liverpool Institute for Performing Arts.

Creative Achievements and Awards

  • The Multitude, a ‘playable modern myth’ for two commissioned by Collusion, exhibited at  The Junction Cambridge, Norwich Arts Centre and Sook Cambridge (June – July 2021)
  • Speaker/demonstrator at Art/Tech/Play event hosted by Collusion at Norwich University of the Arts (January 2020)
  • Touching the Past, gestural interaction workshop held at Norwich Castle as part of Being Human 2019, a festival of the humanities, in collaboration with Norwich Castle & Museum staff (November 2019)
  • Appointed as External Examiner to BA Digital Design at London South Bank University (September 2019)
  • Speaker at the Plugin Symposium hosted by Signals Media, Colchester. Subject: Collaborative Digital Art (March 2018).
  • Appointed as Lecturer: BSc Games Development and BSc User Experience Design at Norwich University of the Arts (August 2017).
  • Appointed as Artist Developer by Collusion to co-create an audio / AR webApp ‘Brink of the Future’ located in Wisbech, Cambridegshire (June -October 2017).
  • Commissioned by the Harlow Art Trust to undertake a ‘virtual residency’ at the The Gibberd Gallery, Harlow, culminating in a series of 360° videos published online and made available in VR format on the gallery iPads (September – December 2016)
  • Portals for Mortals, commissioned by Peterborough Presents, temporary interactive art takeover of sculpture ‘untitled’ by Miles Davies (Thorpe Meadows, Peterborough, August 2016)
  • Sound Sculpture R&D, investigating the temporary sonification of structure (bank of the River Colne, Colchester, February 2016)
  • Interactive visuals for dance theatre piece Hi Siri, by Lydia Fraser-Ward, shown as part of Women of Mass Destruction 3 (Rich Mix, Bethnal Green, December 2015)
  • NetPark ‘Talking Trees’ – commission awarded by Metal to develop an augmented reality artwork (exhibited Chalkwell Park, Southend, October – December 2015)
  • Play Table iii – art game (FACT, Liverpool, August 2015)
  • Play Table ii – art game (The Minories Galleries, Colchester, July 2015)
  • Play Table i – art game  (Volunteering Matters, Ipswich Old Courthouse, June 2015)
  • ACE award in support of development of ‘Play Table’  project (April – September 2015)
  • Visiting Lecturer to Norwich University of the Arts MA (April 2015)
  • Journey Words – dual-screen interactive text installation, product of a 6 month public arts commission awarded by ECC Place Services and ENAS (exhibited  Harwich, April 2015)
  • Data Flow – interactive text installation (FACT, Liverpool, November 2014 – February 2015)
  • Choros – interactive 3 Kinect, 3 screen, 8 speaker ambisonic audiovisual installation devised in collaboration with Stefan Kazassoglou during week long artist residency at the Syndrome project (24 Kitchen St Liverpool, August 2014)
  • Luminescence – interactive installation (firstsite, April 2014)
  • Electricus – interactive installation  (Ipswich Town Hall, February 2014)
  • ECC award in support of artist development (February 2014)
  • ACE award in support of artist development (January 2014)
  • Spark Shower – interactive, single-screen installation using the body as interface (Colchester Slack Space, December 2013)
  • Artist in Residence at Metal Liverpool Culture LAB (November 2013)
  • Mirror Noise – interactive, multi-screen installation using the body as interface (Norwich Forum, June 2013)
  • Zeitspiel – experimental film featuring real time temporal phenomena (January 2013)
  • Noisescapes – single screen film shown at firstsite, Colchester, as part of Drawing Alive: Films with Drawing (October 2012)
  • Noisescapes – dual-screen video installation (Slack Space Colchester, August 2012)
  • Sleeptalking – music video  and VJ activity (2010 – 12)
  • Modern Electronics – electronica composition and performance (2004 – 12)