![](https://jamiegledhill.tv/wp-content/uploads/2021/05/rachel-1024x683.jpg)
Myself and producers Collusion recently tested The Multitude at Cambridge Junction in preparation for exhibition in late June.
![](https://jamiegledhill.tv/wp-content/uploads/2021/05/Cambridge_Junction.jpg)
The installation requires a technically demanding set-up with multiple screens, speakers and programmable lights.
![](http://jamiegledhill.tv/wp-content/uploads/2021/05/jg-leads-120521-768x1024.jpeg)
![](http://jamiegledhill.tv/wp-content/uploads/2021/05/chris-behind-scenes-120521-768x1024.jpeg)
We had a couple of technical glitches, as to be expected, but managed to do a few run throughs with testers in the late afternoon.
![](http://jamiegledhill.tv/wp-content/uploads/2021/05/testers-120521-1024x498.jpg)
![](https://jamiegledhill.tv/wp-content/uploads/2021/05/savannah-chris-test120521-1024x683.jpg)
![](https://jamiegledhill.tv/wp-content/uploads/2021/05/jamie-rachel-120521-1024x683.jpg)
Generally, the installation worked well, but there are some tweaks to be made, as to be expected.
- Some of the voices need to be re-scripted slightly and re-recorded
- The sound design generally works although needs to be completed
- The aesthetics need developing more for some scenes
- Object placement needs to be improved to make the most out of the 3 screen set up
- The core interactions require minor tweaking
- Secondary interactions need to be added to give players something to do during the character introductions
There is actually quite a long list of minor tasks that need to be completed in the coming weeks, the above are just the highlights based on user feedback.
![](https://jamiegledhill.tv/wp-content/uploads/2021/05/air-side-panel-120521-1024x768.jpeg)
Next steps: more development and testing!